Triangle Strategy Wiki
Triangle Strategy Wiki
Advertisement
Items

There are a variety of different types of items and accessories in Triangle Strategy.

Items[]

Name Description Range Price/Location
HP Recovery Pellet Restores one ally's HP. (50 Power) 0-1 (Height -10-+4) 150
Large HP Recovery Pellet Restores one ally's HP. (100 Power) 0-1 (Height -10-+4) 500
Extra Large HP Recovery Pellet Restores one ally's HP. (200 Power) 0-1 (Height -10-+4) 1000
Ranged HP Recovery Pellet Restores the HP of all allies within range. (40 Power) 0-1 (Height -10-+4) 750
Large Ranged HP Recovery Pellet Restores the HP of all allies within range. (120 Power) 0-1 (Height -10-+4) 1500
Panacea Pellet Fully restores a single ally's HP, heals their status ailments, and restores their lowered stats to normal. 0-1 (Height -10-+4) 4000
Poison Recovery Pellet Remedies a poisoned ally. 0-1 (Height -10-+4) 50
Paralysis Recovery Pellet Remedies a paralyzed ally. 0-1 (Height -10-+4) 50
Sleep Recovery Pellet Remedies a sleeping ally. 0-1 (Height -10-+4) 50
Blindness Recovery Pellet Remedies a blinded ally. 0-1 (Height -10-+4) 50
Immobility Recovery Pellet Remedies an immobilized ally. 0-1 (Height -10-+4) 50
Fury Recovery Pellet Remedies an infuriated ally. 0-1 (Height -10-+4) 50
Temptation Recovery Pellet Remedies a tempted ally. 0-1 (Height -10-+4) 50
Cure-All Pellet Cures a single ally of all status ailments. 0-1 (Height -10-+4) 1000

Elemental Stones[]

Name Description Range Price/Location
Firestone Deal fire-type magic damage to a single enemy and sets the ground ablaze. (160 Power) 0-3 (Height -10-+4) 200
Ranged Firestone Deal fire-type magic damage to all enemies within range and sets the ground ablaze. (120 Power) 0-3 (Height -10-+4) 600
Large Ranged Firestone Deal fire-type magic damage to all enemies within range and sets the ground ablaze. (200 Power) 0-3 (Height -10-+4) 1200
Icestone Deals ice-type magic damage to a single enemy and freezes the ground. (160 Power) 0-3 (Height -10-+4) 200
Ranged Icestone Deals ice-type magic damage to all enemies within range and freezes the ground. (120 Power) 0-3 (Height -10-+4) 600
Large Ranged Icestone Deals ice-type magic damage to all enemies within range and freezes the ground. (200 Power) 0-3 (Height -10-+4) 1200
Thunderstone Deals lightning-type magic damage to a single enemy. Effect spreads on water. (160 Power) 0-3 (Height -10-+4) 200
Large Thunderstone Deals lightning-type magic damage to a single enemy. Effect spreads on water. (200 Power) 0-3 (Height -10-+4) 1200
Windstone Deals wind-type magic damage to a single enemy and spreads fires. (160 Power) 0-3 (Height -10-+4) 200
Ranged Windstone Deals wind-type magic damage to all enemies within range and spreads fires. (120 Power) 0-3 (Height -10-+4) 600
Large Ranged Windstone Deals wind-type magic damage to all enemies within range and spreads fires. (200 Power) 0-3 (Height -10-+4) 1200
Oil Jug Renders a single square flammable. Deals zero direct damage. You must use a fire based attack to ignite the oil. Only available from the Itinerant Merchant. 0-3 (Height -10-+4) 100
Large Oil Jug Renders five squares in a cross pattern flammable. Deals zero direct damage. You must use a fire based attack to ignite the oil. Only available from the Itinerant Merchant. 0-3 (Height -10-+4) 300

Purchasable Accessories[]

Accessory Effects Price Location
Accuracy Ring Accuracy +1 1,500 Itinerant Merchant
Evasion Ring Evasion +1 1,500 Itinerant Merchant
Speed Ring Speed +1 1,500 Itinerant Merchant
Grounding Amulet Cannot be pushed/knocked back 3,500 Itinerant Merchant, Chapter X, Part II: Ask Me Naught Prove Sorsely's Guilt - 5 correct answers, Chapter XI, Part I: Oppressions Under the Sun Exploration
HP Ring Max HP +10 1,500 Provisioner, Chapter II: To Arms, Brave Warriors Tourney mission reward. Can be farmed with mock battles.
Strength Ring Strength +1 1,500 Provisioner
Magic Ring Magic Attack +1 1,500 Provisioner
Defense Ring Physical Defense +2 1,500 Provisioner
Magic Defense Ring Magic Defense +2 1,500 Provisioner
HP Amulet Max HP +20 3,000 Provisioner
Strength Amulet Strength +2 3,000 Provisioner
Magic Amulet Magic Attack +2 3,000 Provisioner
Defense Amulet Physical Defense +3 3,000 Provisioner
Magic Defense Amulet Magic Defense +3 3,000 Provisioner
Accuracy Amulet Accuracy +3 3,000 Provisioner, Itinerant Merchant
Evasion Amulet Evasion +3 3,000 Provisioner, Itinerant Merchant
Speed Amulet Speed +2 3,000 Provisioner, Itinerant Merchant
HP Bracelet Max HP +50 and immunity to poison. 5,000 Provisioner
Strength Bracelet Strength +3 and immunity to instant death. 5,000 Provisioner
Magic Bracelet Magic Attack +3 and immunity to silence. 5,000 Provisioner
Defense Bracelet Physical Defense +4 and immunity to paralysis. 5,000 Provisioner
Magic Defense Bracelet Magic Defense +4 and immunity to sleep. 5,000 Provisioner
Accuracy Bracelet Accuracy +5 and immunity to blindness. 5,000 Provisioner
Evasion Bracelet Evasion +5 and immunity to temptation. 5,000 Provisioner
Speed Bracelet Speed +3 and immunity to immobility. 5,000 Provisioner
Critical Necklace Increases damage dealt by critical hits. 2,000 Provisioner
Fire Amulet Increases fire resistance by 30%. 2,000 Provisioner (Ch. 7+), Itinerant Merchant
Ice Amulet Increases ice resistance by 30%. 2,000 Provisioner (Ch. 7+),Itinerant Merchant, Ch. 3 Exploration Event: Central Hyzante
Lightning Amulet Increases lightning resistance by 30%. 2,000 Provisioner (Ch. 7+), Itinerant Merchant
Wind Amulet Increases wind resistance by 30%. 2,000 Provisioner (Ch. 7+), Itinerant Merchant
Jade Thumb Ring Increases the amount of XP earned by the equipped unit. MAX 1 in your inventory. 10,000 Provisioner (Ch. 7+)
Golden Pinkie Ring Increases the chances of enemies dropping spoils when defeated. MAX 1 in your inventory. 5,000 Provisioner (Ch. 7+)

Non-Purchasable Accessories[]

Accessory Effects Price Location
Vanguard Scarf Guarantees first action at the start of battle. MAX 1 in your inventory. N/A Chapter IV: A New Dawn Exploration
Luck Amulet Luck +3 N/A Chapter XIII Part 2 Exploration: all choices
Red Scarf Recover HP when you defeat an enemy. MAX 1 in your inventory. N/A Chapter VII, Part II: Not a Word, My Friend Exploration
Rear Guards Cloak Decreases damage taken when hit from behind. MAX 1 in your inventory. N/A Chapter VIII, Part I: The Weather Vane Exploration
Red Anklet Increases Strength & Magic Attack for 3 turns after wearer defeats an enemy. MAX 1 in your inventory. N/A Chapter IX, Part I: Dwindling Light Exploration
Bangle of Vitality Heals small amount of HP at the beginning of your turn N/A Chapter IX, Part II: March of the Smugglers Dropped by Boss
Movement Bangle Increases movement by 1. MAX 1 in your inventory. N/A Chapter XI, Part I: Oppressions Under the Sun Exploration
Obsidian Anklet Increases Strength & Magic Attack, but cannot regenerate TP naturally. MAX 1 in your inventory. N/A Chapter XVI: Sleep, My Friend Exploration
Amulet of Immunity Immune to status ailments N/A Chapter XV, Part I: A Banner's Worth Exploration
Endurance Earring Decreases damage taken at >50% HP N/A Chapter XV, Part II: In the Wake of a Dream Exploration
Black Anklet Increases strength, magic attack, defense and magic defense, but deals damage at the start of your turn. MAX 1 in your inventory. N/A Chapter XIII, Part I: Our Time Has Come Exploration
Resurrection Earring 100% chance to revive, but only once per battle. N/A Chapter XII: Defiance and Despondence, Chapter XI, Part II: To the Bitter End Dropped by Boss
Plume of Immortality 50% chance to revive, no limits N/A After getting any ending without losing a unit

Materials[]

Item Buy Price How to Get
Iron 150 Provisioner, Itinerant Merchant. May also be found as spoils.
Stone 150 Provisioner, Itinerant Merchant. May also be found as spoils.
Timber 150 Provisioner, Itinerant Merchant. May also be found as spoils.
Fiber 150 Provisioner, Itinerant Merchant. May also be found as spoils.
Quality Iron 450 Provisioner, Itinerant Merchant. May also be found as spoils.
Quality Stone 450 Provisioner, Itinerant Merchant. May also be found as spoils.
Quality Timber 450 Provisioner, Itinerant Merchant. May also be found as spoils.
Quality Fiber 450 Provisioner, Itinerant Merchant. May also be found as spoils.
Superior Iron 1500 Provisioner, Itinerant Merchant. May also be found as spoils.
Superior Stone 1500 Provisioner, Itinerant Merchant. May also be found as spoils.
Superior Timber 1500 Provisioner, Itinerant Merchant. May also be found as spoils.
Superior Fiber 1500 Provisioner, Itinerant Merchant. May also be found as spoils.
Silver 10 Kudos Sundry Shop. May also be found as spoils.
Oak 10 Kudos Sundry Shop. May also be found as spoils.
Leather 10 Kudos Sundry Shop. May also be found as spoils.
Crystal 10 Kudos Sundry Shop. May also be found as spoils.
Spider Silk 10 Kudos Sundry Shop. May also be found as spoils.
Indestructible Stone 10 Kudos Sundry Shop
Azure Crystal 30 Kudos Sundry Shop. May also be found as spoils.
Obsidian 30 Kudos Sundry Shop. May also be found as spoils.
Parchment 30 Kudos Sundry Shop. May also be found as spoils.
Meteorite Fragment 30 Kudos Sundry Shop
Curious Feather 30 Kudos Sundry Shop
Lion's Heart 30 Kudos Sundry Shop
Eternal Resin 30 Kudos Sundry Shop
Sacred Bough 30 Kudos Sundry Shop
Diamond 30 Kudos Sundry Shop
Exotic Flower 30 Kudos Sundry Shop
Rare Thorn 30 Kudos Sundry Shop
Electrum 30 Kudos Sundry Shop
Jade 30 Kudos Sundry Shop
Advertisement